Entries in pixel art (1)

Monday
Feb132012

Pixelated

Having grown up from the old NES days. I've always have fond memories of pixelated sprites. Super Mario, Contra, Mike Tyson's Punchout, Mario Kart... etc. There's just a certain kind of charm in these games that's not present in the current generation of entertainment. Perhaps it's nastalgia or a sign that I'm getting old. Either way, it's apparent that we're seeing a big revival of 8-bit culture. The biggest one being minecraft. Which recently had it's final release and sold almost 5 million copies already.

Why do people suddenly became interested in old school looking games in the past few years? I have many speculations and thoughts about that but we'll go over it another day.Save & Close

Amongst the many 8-bit products that came out through this trend, Swords & Sworcery from Super Brothers on the iOS platform really stood out to me. I really recommend anyone with an iphone or ipad to check this out. The game itself feels more like an art piece than a game. But every piece of art in the game is really polished and well designed.

 

* * * * * SPOILER ALERT from Superbrothers: Sword & Sworcery on Vimeo.

 

 

In the past couple weeks I've been experimenting with my own pixel art.  It's really fun to see how different designs can look with changing just a couple pixels. In fact, when you're working with a character that's only 26 pixel wide, It really forces you to think efficiently. I was focusing purely on silohuettes and color/shape relationships. Here are a couple experiments, can you spot who they are?