Tron Uprising

Here's a piece I did for Tron Uprising before working at Kabam. Super challenging to follow Alberto Mielgo's style but a fun piece non the less :)


Final Eden

Here are a couple pieces from my latest project at Kabam called Final Eden. I had a great time art directing a game from start to finish for the first time and was fortunate enough to work with a bunch of really talented artists! Here are two of the latest promo pieces I did for the project. The vehicles are designed by John Park. I know it's a little late. But big thanks to those of you who poured your soul in to the game! John Park, Shae Shatz, Viktor Jonsson, Liz Mitchell, and Darryl Mandryk!


Be sure to check out the game at


Did this as a test for Sony a while back. Nothing much to say about it other than that it was supposed to be a fantasy / tech environment. It was fun working on this image.

I've also gotten a lot of interest on the progressive learning article i wrote. A couple of  you asked for concrete examples of what that meant. Don't worry, it's coming! I'll be posting weakly/bi-weekly updates from this point on.



Having grown up from the old NES days. I've always have fond memories of pixelated sprites. Super Mario, Contra, Mike Tyson's Punchout, Mario Kart... etc. There's just a certain kind of charm in these games that's not present in the current generation of entertainment. Perhaps it's nastalgia or a sign that I'm getting old. Either way, it's apparent that we're seeing a big revival of 8-bit culture. The biggest one being minecraft. Which recently had it's final release and sold almost 5 million copies already.

Why do people suddenly became interested in old school looking games in the past few years? I have many speculations and thoughts about that but we'll go over it another day.Save & Close

Amongst the many 8-bit products that came out through this trend, Swords & Sworcery from Super Brothers on the iOS platform really stood out to me. I really recommend anyone with an iphone or ipad to check this out. The game itself feels more like an art piece than a game. But every piece of art in the game is really polished and well designed.


* * * * * SPOILER ALERT from Superbrothers: Sword & Sworcery on Vimeo.



In the past couple weeks I've been experimenting with my own pixel art.  It's really fun to see how different designs can look with changing just a couple pixels. In fact, when you're working with a character that's only 26 pixel wide, It really forces you to think efficiently. I was focusing purely on silohuettes and color/shape relationships. Here are a couple experiments, can you spot who they are?



More robots!

Did these a while back, finally got a chance to post them. I really love the 2001 look, here's my take on a clean futuristic vision. The high res image in in my character portfolio.